Cities and Sets

Cities are the primary assets in BrutalSol, organized into color-coded sets that players can acquire and develop. Understanding how cities and sets function is crucial to mastering the game's strategic elements.

City Overview

Each city in BrutalSol has unique properties that determine its value, cost, and potential returns:

  • Name: The city's unique identifier

  • Set: The color group the city belongs to

  • Initial Price: The base cost to mint your first unit

  • Price Increment: How much the price increases with each unit minted

  • Base Rent: The standard rent amount before multipliers

  • Radiation Level: Affects rent multipliers (ranges from 0-5)

  • Total Units: How many units have been minted in the city

  • Unique Holders: Number of different players owning units

City Sets

BrutalSol features 18 cities divided into 6 color-coded sets of 3 cities each. Each set follows a specific pricing tier, with red being the most affordable and blue being the most premium.

Red Set (Lowest Tier)

  • Baghdad: 0.25 SOL initial price, 0.001 SOL increment, 0.01 SOL base rent

  • Caracas: 0.25 SOL initial price, 0.001 SOL increment, 0.01 SOL base rent

  • San Francisco: 0.25 SOL initial price, 0.001 SOL increment, 0.01 SOL base rent

Brown Set

  • Pyongyang: 0.5 SOL initial price, 0.002 SOL increment, 0.02 SOL base rent

  • Karachi: 0.5 SOL initial price, 0.002 SOL increment, 0.02 SOL base rent

  • Jakarta: 0.5 SOL initial price, 0.002 SOL increment, 0.02 SOL base rent

Orange Set

  • Rome: 1 SOL initial price, 0.005 SOL increment, 0.05 SOL base rent

  • Buenos Aires: 1 SOL initial price, 0.005 SOL increment, 0.05 SOL base rent

  • Istanbul: 1 SOL initial price, 0.005 SOL increment, 0.05 SOL base rent

Light Green Set

  • Barcelona: 1 SOL initial price, 0.005 SOL increment, 0.05 SOL base rent

  • Paris: 1 SOL initial price, 0.005 SOL increment, 0.05 SOL base rent

  • London: 1 SOL initial price, 0.005 SOL increment, 0.05 SOL base rent

Green Set

  • Seoul: 2 SOL initial price, 0.01 SOL increment, 0.1 SOL base rent

  • Zurich: 2 SOL initial price, 0.01 SOL increment, 0.1 SOL base rent

  • New York: 2 SOL initial price, 0.01 SOL increment, 0.1 SOL base rent

Blue Set (Highest Tier)

  • Dubai: 4 SOL initial price, 0.05 SOL increment, 0.2 SOL base rent

  • Singapore: 4 SOL initial price, 0.05 SOL increment, 0.2 SOL base rent

  • Tokyo: 4 SOL initial price, 0.05 SOL increment, 0.2 SOL base rent

City Unit Economics

Minting Units

  • Each city starts with its initial price for the first unit

  • Each additional unit minted in the city increases the price by the price increment

  • Example: The first unit in Baghdad costs 0.25 SOL, the second costs 0.251 SOL, and so on

Burning Units

  • Players can burn (sell) their units to receive 80% of their purchase price back as $BRUTE

  • Burning a unit reduces the city's mint price for future units

Rent Calculation

  • Base rent varies by city tier

  • Actual rent is modified by the city's radiation level multiplier

  • Rent distribution is proportional to units owned

  • Example: If a city has a base rent of 10k $BRUTE and a multiplier of x1.2 (level 3 radiation), the actual rent would be 1.2k $BRUTE

Set Collection Benefits

Collecting complete sets provides significant advantages:

  • Rent Boost: Owning all three cities in a set provides a 5% boost to rent income per set owned

  • Stacking Bonuses: Multiple completed sets stack their bonuses (2 sets = 10% boost, 3 sets = 15% boost, etc.)

  • Strategic Value: Sets create synergy between properties of different value tiers

Set Collection Strategy

Early Game

  • Focus on affordable sets (Red, Brown) to establish regular income

  • Balance acquisition across multiple sets to diversify

Mid Game

  • Target completing one set to gain the 5% rent boost

  • Consider contributing to cities in your set to improve rent multipliers

Late Game

  • Acquire multiple sets for stacked bonuses

  • Invest in premium sets (Green, Blue) for higher base rents

  • Collaborate with other players to develop cities in your sets

City Development

Cities can be developed through collective contributions:

  • Contributions: Players can use tax points to improve a city's score

  • Sabotage: Players can use tax points to worsen a city's score

  • Radiation Levels: Better scores lead to better rent multipliers

Strategic Considerations

  • Premium cities (Green, Blue sets) have higher initial costs but greater rent potential

  • Affordable cities (Red, Brown sets) provide easier entry points but lower base rents

  • Consider the number of existing units when deciding where to invest

  • Monitor which cities have active development (contributions vs. sabotage)

  • Form alliances with other unit holders to collectively improve radiation levels

By understanding the dynamics of cities and sets, you can develop effective strategies to maximize your income and influence in the BrutalSol ecosystem.

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