City Score

What Is a City Score?

A city's score is calculated as the difference between total contributions and total sabotage:textApply to page.tsxCity Score = Total Contributions - Total Sabotage

This score determines the city's radiation level according to specific thresholds.

Score Thresholds

| City Score Range | Resulting Radiation Level ||------------------|---------------------------|| Negative | Level 5 || 0 - 9,999 | Level 5 || 10,000 - 19,999 | Level 4 || 20,000 - 39,999 | Level 3 || 40,000 - 59,999 | Level 2 || 60,000 - 99,999 | Level 1 || 100,000+ | Level 0 |

Initial Conditions

All cities start at radiation level 5 (the highest), with:

  • Total contributions: 0

  • Total sabotage: 0

  • City score: 0

This means cities begin at their lowest profitability and must be developed through player actions.

Influencing City Scores

Players can directly impact city scores through two primary mechanisms:

Contributions

  • Action: Use tax points to contribute to a city

  • Effect: Increases the city's total contributions

  • Result: Improves city score, potentially reducing radiation levels

  • Value: 1 tax point = 1 contribution point

Sabotage

  • Action: Use tax points to sabotage a city

  • Effect: Increases the city's total sabotage

  • Result: Reduces city score, potentially increasing radiation levels

  • Value: 1 tax point = 1 sabotage point

Automatic Contributions

Some game actions automatically contribute to city scores:

  • Minting units: Contributes points equal to (mint price × 100)

  • Paying rent: Contributes points equal to (rent amount × 100)

These mechanisms create a loop where regular gameplay gradually improves cities over time.

Strategic Implications

Development Strategy

  • Targeted Investment: Focus contributions on cities where you own multiple units

  • Threshold Targeting: Contribute enough to reach the next radiation threshold

  • Collaborative Development: Coordinate with other unit owners for mutual benefit

  • Set Development: Prioritize completing sets where cities have good scores

Defensive Strategy

  • Counter-Sabotage: Respond to sabotage with additional contributions

  • Diversification: Spread investments across multiple cities to reduce vulnerability

  • Score Monitoring: Watch for cities approaching threshold boundaries

Offensive Strategy

  • Competitor Targeting: Sabotage cities where competitors have concentrated holdings

  • Threshold Disruption: Apply minimal sabotage to push cities just over threshold boundaries

  • Strategic Timing: Sabotage before key game events or after major contributions

Radiation Visualization

In the BrutalSol interface, radiation levels are visually represented to help players assess cities at a glance:

  • Color Coding: Different radiation levels have distinct colors

  • Visual Effects: Higher radiation is represented by more intense visual indicators

  • Numerical Display: Exact radiation level shown as a number (0-5)

  • Score Indicators: Current city score displayed in the city information panel

Long-term Development

City Evolution

Cities evolve over time through cumulative player actions:

  • Maturation: Older cities tend to have better scores due to accumulated contributions

  • Popularity Effect: Frequently visited cities receive more contributions

  • Competitive Dynamics: Valuable cities may attract both contributions and sabotage

Economic Impact

The radiation system creates a dynamic economy where:

  • Value Discovery: City values adjust based on their development level

  • Investment Incentives: Players are motivated to improve cities they own units in

  • Collaborative Rewards: All unit owners benefit from improved radiation levels

  • Emergent Competition: Rivalries may develop over control of key cities

Advanced Radiation Strategy

Score Analysis

  • ROI Calculation: Assess potential return on investment from contributions

  • Threshold Proximity: Identify cities just below improvement thresholds

  • Vulnerability Assessment: Evaluate how susceptible a city is to sabotage

Contribution Efficiency

  • Critical Thresholds: Focus on cities near radiation level transitions

  • Group Coordination: Organize collective contributions for maximum impact

  • Timing Strategy: Contribute after collecting significant tax points

Sabotage Tactics

  • Precision Targeting: Use minimal sabotage to exceed radiation thresholds

  • Competitive Intelligence: Monitor which cities your competitors are developing

  • Deterrence Strategy: Establish a pattern of counter-sabotage to discourage attacks

The city score and radiation system creates a complex, dynamic environment where player decisions have lasting impacts on the game world. By understanding and strategically engaging with this system, you can maximize your profitability and influence in the BrutalSol ecosystem.

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