City Score
What Is a City Score?
A city's score is calculated as the difference between total contributions and total sabotage:textApply to page.tsxCity Score = Total Contributions - Total Sabotage
This score determines the city's radiation level according to specific thresholds.
Score Thresholds
| City Score Range | Resulting Radiation Level ||------------------|---------------------------|| Negative | Level 5 || 0 - 9,999 | Level 5 || 10,000 - 19,999 | Level 4 || 20,000 - 39,999 | Level 3 || 40,000 - 59,999 | Level 2 || 60,000 - 99,999 | Level 1 || 100,000+ | Level 0 |
Initial Conditions
All cities start at radiation level 5 (the highest), with:
Total contributions: 0
Total sabotage: 0
City score: 0
This means cities begin at their lowest profitability and must be developed through player actions.
Influencing City Scores
Players can directly impact city scores through two primary mechanisms:
Contributions
Action: Use tax points to contribute to a city
Effect: Increases the city's total contributions
Result: Improves city score, potentially reducing radiation levels
Value: 1 tax point = 1 contribution point
Sabotage
Action: Use tax points to sabotage a city
Effect: Increases the city's total sabotage
Result: Reduces city score, potentially increasing radiation levels
Value: 1 tax point = 1 sabotage point
Automatic Contributions
Some game actions automatically contribute to city scores:
Minting units: Contributes points equal to (mint price × 100)
Paying rent: Contributes points equal to (rent amount × 100)
These mechanisms create a loop where regular gameplay gradually improves cities over time.
Strategic Implications
Development Strategy
Targeted Investment: Focus contributions on cities where you own multiple units
Threshold Targeting: Contribute enough to reach the next radiation threshold
Collaborative Development: Coordinate with other unit owners for mutual benefit
Set Development: Prioritize completing sets where cities have good scores
Defensive Strategy
Counter-Sabotage: Respond to sabotage with additional contributions
Diversification: Spread investments across multiple cities to reduce vulnerability
Score Monitoring: Watch for cities approaching threshold boundaries
Offensive Strategy
Competitor Targeting: Sabotage cities where competitors have concentrated holdings
Threshold Disruption: Apply minimal sabotage to push cities just over threshold boundaries
Strategic Timing: Sabotage before key game events or after major contributions
Radiation Visualization
In the BrutalSol interface, radiation levels are visually represented to help players assess cities at a glance:
Color Coding: Different radiation levels have distinct colors
Visual Effects: Higher radiation is represented by more intense visual indicators
Numerical Display: Exact radiation level shown as a number (0-5)
Score Indicators: Current city score displayed in the city information panel
Long-term Development
City Evolution
Cities evolve over time through cumulative player actions:
Maturation: Older cities tend to have better scores due to accumulated contributions
Popularity Effect: Frequently visited cities receive more contributions
Competitive Dynamics: Valuable cities may attract both contributions and sabotage
Economic Impact
The radiation system creates a dynamic economy where:
Value Discovery: City values adjust based on their development level
Investment Incentives: Players are motivated to improve cities they own units in
Collaborative Rewards: All unit owners benefit from improved radiation levels
Emergent Competition: Rivalries may develop over control of key cities
Advanced Radiation Strategy
Score Analysis
ROI Calculation: Assess potential return on investment from contributions
Threshold Proximity: Identify cities just below improvement thresholds
Vulnerability Assessment: Evaluate how susceptible a city is to sabotage
Contribution Efficiency
Critical Thresholds: Focus on cities near radiation level transitions
Group Coordination: Organize collective contributions for maximum impact
Timing Strategy: Contribute after collecting significant tax points
Sabotage Tactics
Precision Targeting: Use minimal sabotage to exceed radiation thresholds
Competitive Intelligence: Monitor which cities your competitors are developing
Deterrence Strategy: Establish a pattern of counter-sabotage to discourage attacks
The city score and radiation system creates a complex, dynamic environment where player decisions have lasting impacts on the game world. By understanding and strategically engaging with this system, you can maximize your profitability and influence in the BrutalSol ecosystem.
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